- Project Afternight alt animations change character animations when you hit notes.
- Known entries include the /v/-tan animation pack and the 01 animation.
- Unlock requirements include 70% accuracy, a 1x or higher rate, modcharts, and special notes.
- Progression method requires clearing the listed song or character on any difficulty.
- Verification tip: Use the in-game shop to confirm whether an animation is available.
Project Afternight alt animations explained
Project Afternight alt animations are shop collectibles that replace the character animations played when notes are hit. They are a visual customization feature rather than a separate character, chart, or song category. Once unlocked and selected, an animation changes the performance displayed during note hits while the underlying rhythm challenge remains the same.
The available shop reference identifies two animation entries: the /v/-tan Pack and 01. The pack contains several animation states for /v/-tan, while 01 is associated with the character wacky from the “wacky” project. The listing also records the animators credited for each entry.
The Project: Afternight Shop page on Funkipedia Mods Wiki is marked as large, unfinished, and outdated. Treat its list as a useful reference for documented entries, but confirm the current in-game shop and unlock screen before assuming that a reward is available in your build.
| Animation | Type | Visual function | Documented status |
|---|---|---|---|
| /v/-tan | Pack | Replaces note-hit animations across Calm, Mic, and Rage states | Listed in the shop reference |
| 01 | Single animation | Replaces the note-hit animation for its associated character | Listed in the shop reference |
/v/-tan Pack
- Contains Calm, Mic, and Rage animation states
- Tied to /v/-tan characters
- Requires a clear involving /v/idyagames, Sage, or Harmony
01
- Connected to the character wacky
- Unlocked through the “wacky” song entry
- The listing credits Detroot and Glubbee
Shop Tracking
- Check the animation category after qualifying runs
- Confirm the reward is selectable
- Recheck after updates if the entry is missing
A pack may contain multiple animation states, so inspect its preview or selection details rather than treating the pack name as one single animation file.
Known unlock requirements and targets
The documented animation entries use a shared qualification rule. To unlock animations, the shop reference requires 70% accuracy, a 1x or higher rate, enabled modcharts, and enabled special notes. These settings should be treated as prerequisites for the relevant unlock attempt.
After the settings requirement is met, the target clear depends on the animation. The /v/-tan Pack requires beating /v/idyagames, Sage, or Harmony from /v/-tan on any difficulty. The 01 animation requires beating wacky from “wacky” on any difficulty.
The source does not provide score thresholds above 70%, a required difficulty, a specific song route, or a separate currency price for these animations. Do not assume that harder difficulties provide better unlock odds. The clearest documented path is to meet the shop requirements and complete the named target on any difficulty.
| Target reward | Required clear | Difficulty rule | Shared settings |
|---|---|---|---|
| /v/-tan Pack | Beat /v/idyagames, Sage, or Harmony from /v/-tan | Any difficulty | 70% accuracy, 1x or higher rate, modcharts enabled, special notes enabled |
| 01 | Beat wacky from “wacky” | Any difficulty | 70% accuracy, 1x or higher rate, modcharts enabled, special notes enabled |
| Requirement | What to verify | Why it matters |
|---|---|---|
| Accuracy | Finish with at least 70% | The listed threshold is part of the unlock condition |
| Rate | Set the rate to 1x or higher | Lower-than-standard rate may not qualify |
| Modcharts | Confirm the option is enabled | The shop reference lists modcharts as required |
| Special notes | Confirm the option is enabled | The shop reference lists special notes as required |
| Target clear | Beat the named song or character | Each animation has its own unlock target |
A successful song clear may not unlock an animation if the run falls below 70% accuracy or uses a disallowed rate, disabled modcharts, or disabled special notes.
Step-by-step unlock route
Use the following process whenever you are working toward a documented animation. It minimizes failed attempts by checking the qualification settings before starting the target chart.
Open the animation shop category
Locate the animation section and identify the reward you want. For the documented entries, choose either the /v/-tan Pack or 01. Read the target requirement before launching a song.
Configure the qualifying options
Set the rate to 1x or higher, enable modcharts, and enable special notes. These options are listed as shared requirements for the shop animation category.
Select the correct target
For the /v/-tan Pack, choose a qualifying route involving /v/idyagames, Sage, or Harmony from /v/-tan. For 01, choose wacky from “wacky.”
Finish with at least 70% accuracy
Complete the run while maintaining the documented accuracy threshold. Any difficulty is listed as acceptable for both known animation rewards.
Return to the shop and verify the reward
Reopen the animation category, check the reward status, and equip the animation if it is available. If it does not appear, review every setting before repeating the attempt.
The route is intentionally simple, but accuracy control remains important. If a target chart is unfamiliar, use a difficulty that lets you maintain the threshold while preserving the required options. The shop entry does not state that a higher difficulty is necessary.
| Route | Target | Best verification point |
|---|---|---|
| /v/-tan route | /v/idyagames, Sage, or Harmony | Confirm the pack appears in the animation list |
| 01 route | wacky from “wacky” | Confirm 01 becomes selectable |
| Recheck route | Repeat the target with all settings enabled | Compare the shop status after the clear |
Choose the lowest listed difficulty that supports a reliable 70% accuracy result. The documented requirement is any difficulty, not a specific challenge level.
Troubleshooting missing or inactive animations
When an animation does not unlock, begin with the qualification settings instead of immediately repeating the song. The most common check is whether the run satisfied every shared condition at the same time.
First, verify the accuracy result. A clear below 70% does not meet the documented threshold. Next, inspect the rate setting. The listed requirement is 1x or higher, so a reduced rate should not be treated as equivalent. Finally, confirm that both modcharts and special notes were enabled before the chart began.
The second troubleshooting area is target selection. The /v/-tan Pack is tied to specific characters from /v/-tan, while 01 is tied to wacky from “wacky.” Clearing an unrelated song may still be useful for practice, but it does not match the documented unlock method.
| Symptom | Likely check | Recommended action |
|---|---|---|
| Reward remains locked | Accuracy below 70% | Repeat the target with a safer difficulty |
| Clear does not count | Rate below 1x | Set the rate to 1x or higher |
| Settings look correct but no reward appears | Modcharts or special notes disabled | Confirm both options before launching |
| Wrong reward expected | Incorrect target character or project | Match the target exactly to the shop listing |
| Entry is missing from the menu | Shop data may be outdated or changed | Check the current in-game listing and update notes |
The shop reference also identifies the page as outdated and unfinished. That does not erase the documented requirements, but it does mean that names, availability, previews, or implementation details may change. Keep a record of the build version when testing an entry that does not behave as expected.
Unlock Verification Checklist:
- Reach at least 70% accuracy on the qualifying run
- Use a rate of 1x or higher
- Enable modcharts and special notes
- Clear the correct target for the selected animation
- Reopen the shop and confirm the reward is selectable
If the listed method succeeds but the reward remains unavailable, compare the current in-game shop with the reference page before assuming the run failed.
Animation credits and collection priorities
The shop listing includes animator or author credits for the known animation entries. The /v/-tan Pack credits Kai for the Calm R15, Mic R15, and Rage R15 states, with waxatak and Kai credited for the Calm R6, Mic R6, and Rage R6 states. The 01 animation credits Detroot and Glubbee.
These credits are useful when cataloging the collection, especially because a pack can include multiple state variations. They also help distinguish the reward’s visual identity from ordinary character animations or other shop categories such as emotes, noteskins, notesplashes, holdsplashes, icons, and tags.
| Entry | Associated content | Animator credits |
|---|---|---|
| /v/-tan Pack | Calm R15, Mic R15, Rage R15 | Kai |
| /v/-tan Pack | Calm R6, Mic R6, Rage R6 | waxatak and Kai |
| 01 | wacky from “wacky” | Detroot and Glubbee |
For collection planning, start with the animation whose target you can clear consistently. Both documented rewards use the same settings requirement, so the main difference is the target route. Unlocking one does not automatically document ownership of the other.
Track each animation by reward name, target, settings, accuracy result, and shop status. This prevents pack entries from being confused with individual animation states.
Q: What are Project Afternight alt animations?
They are in-game shop collectibles that change the character animations played when hitting notes. They affect visual presentation rather than documenting a new song or separate gameplay mode.
Q: How do I unlock the /v/-tan Pack?
Meet the shared requirements of 70% accuracy, a 1x or higher rate, enabled modcharts, and enabled special notes. Then beat /v/idyagames, Sage, or Harmony from /v/-tan on any difficulty.
Q: How do I unlock 01?
Use the same shared settings and accuracy requirements, then beat wacky from “wacky” on any difficulty. Return to the animation shop to verify the reward.
Q: Do I need to play on a specific difficulty?
The documented unlock methods say any difficulty for both known animation entries. A higher difficulty is not listed as mandatory.