Project Afternight all animations: Unlock Guide - Animations

Project Afternight all animations: Unlock Guide

Find the listed Project Afternight animations, unlock requirements, shared shop conditions, and animator credits.

2026-08-24
Project Afternight Wiki Team
Quick Guide
  • Project Afternight all animations currently lists the /v/-tan Pack and 01.
  • Shared condition: Reach 70% accuracy with a 1x or higher rate.
  • Required settings: Enable modcharts and special notes before attempting unlocks.
  • Fastest route: Clear the named source song or week on any difficulty.
  • Important status: The shop reference is marked unfinished and outdated.

Project Afternight all animations: Current List

Project Afternight all animations are shop rewards that change the character animations played while hitting notes. The available entries listed in the current shop reference are the /v/-tan (Pack) and 01 animations. Each reward is tied to a specific song or mod, so the unlock path depends on which content you can access first.

The shop page also warns that it is a large, unfinished, and outdated page. Treat the catalog below as the currently documented list rather than a guaranteed record of every animation ever added. This distinction matters when a future update changes the shop or adds another animation pack.

AnimationSource contentDifficultyAnimator credits
/v/-tan (Pack)/v/-tan: /v/idyagames, Sage, or HarmonyAny difficultyKai; waxatak and Kai for alternate R6/R15 work
01“wacky”: wackyAny difficultyDetroot and Glubbee

/v/-tan (Pack)

  • Covers the documented /v/-tan animation set
  • Requires one of three named songs
  • Any difficulty is accepted
  • Animator credits include Kai and waxatak

01

  • Linked to the “wacky” content
  • Requires the song named “wacky”
  • Any difficulty is accepted
  • Animator credits include Detroot and Glubbee
Catalog Status

The shop reference is labeled unfinished and outdated, so check the in-game shop after updates before assuming this list has not changed.

Shared Requirements for Animation Unlocks

Both documented animation entries use the same general shop requirements. The reference states that animations require 70% accuracy, a 1x or higher rate, enabled modcharts, and enabled special notes. These conditions should be prepared before you focus on the named song requirement.

The accuracy threshold is especially important because simply completing the target song may not be enough if the final accuracy falls below the listed requirement. Use a difficulty that lets you maintain accuracy while still satisfying the target-song condition.

RequirementRequired setting or valuePractical check
Accuracy70% or higherConfirm the final result reaches the threshold
Rate1x or higherDo not use a rate below 1x
ModchartsEnabledVerify the option before starting
Special notesEnabledKeep special-note behavior active
Target contentNamed song or source modClear the correct unlock requirement

How the Conditions Affect Your Route

The requirements combine performance and settings checks. A strong score on the wrong song does not satisfy the target requirement, while the correct song may not count if a required option is disabled. Before starting, verify all four shared conditions in the same attempt whenever possible.

The named content requirements are different for each animation:

RewardAccepted targetClear requirement
/v/-tan (Pack)/v/idyagames, Sage, or Harmony from /v/-tanBeat one named song on any difficulty
01wacky from “wacky”Beat the named song on any difficulty
Accuracy First

Choose the difficulty that gives you the most reliable accuracy. The documented unlocks accept any difficulty, so a clean result is more useful than unnecessary risk.

Step-by-Step Animation Unlock Route

Use the following process when working toward either documented animation. It separates settings verification from song selection, reducing the chance of finishing a song that cannot register for the reward.

1

Open the Shop or Animation Menu

Locate the animation reward area and confirm which entry you are pursuing. Start with the exact reward name, because the two listed animations use different source content.

2

Prepare the Shared Conditions

Set the rate to 1x or higher, then enable modcharts and special notes. Confirm that the accuracy requirement is visible or understood before launching the song.

3

Select the Correct Target Song

For the /v/-tan (Pack), choose /v/idyagames, Sage, or Harmony from /v/-tan. For 01, choose wacky from “wacky.” Do not substitute an unrelated song.

4

Finish With at Least 70% Accuracy

Complete the selected song on any difficulty while maintaining the listed accuracy threshold. Review the result screen before leaving the session.

5

Check the Reward Status

Return to the shop and verify whether the animation is available. If it does not appear, recheck the target song, enabled settings, rate, and final accuracy.

The two routes are short, but the target names require careful reading. Similar-looking songs or content from another mod should not be treated as interchangeable. Record the exact song you cleared if you are troubleshooting an unlock.

RouteFirst choiceBackup choiceMain risk
/v/-tan Pack/v/idyagamesSage or HarmonyClearing a song outside /v/-tan
01wacky from “wacky”No alternate listedSelecting a similarly named song
Efficient Route

Prepare the settings once, then attempt the easiest named song that supports consistent accuracy. This keeps the unlock process focused on the documented conditions.

Troubleshooting and Shop Navigation

Animation rewards are only one category in the Project Afternight shop reference. Emotes, noteskins, notesplashes, hold splashes, icons, and tags are listed separately. These categories can look similar because they all modify the presentation of a rhythm session, but they affect different elements.

Animations change the character animation played when hitting notes. Emotes appear when sitting on a speaker. Noteskins change the appearance of notes, while notesplashes and hold splashes appear during specific hit effects. Icons appear on the health bar and also influence the timer bar gradient.

Shop categoryWhat it changesExample documented entry
AnimationsCharacter animations when hitting notes/v/-tan (Pack), 01
EmotesCharacter expression while sitting on a speakerBF (Character Select)
NoteskinsAppearance of notesAnalog Funkin’
NotesplashesEffect after a Sick! or higher hitAndromeda
HoldsplashesEffect on qualifying hold-note hitsGrafex
IconsHealth-bar icon and timer gradient“wacky”

If an Animation Does Not Unlock

Check the conditions in this order:

  • Confirm that the exact target song was cleared.
  • Verify that the song belongs to the named source content.
  • Review the final accuracy and confirm it reached 70%.
  • Make sure the rate was 1x or higher.
  • Confirm modcharts and special notes were enabled before the attempt.
  • Reopen the shop after completing the result screen.

The reference does not provide a separate error message or a recovery procedure. Because the page is marked outdated, an in-game display should take priority when it conflicts with an older written listing.

Target Check

Match the song name and source mod exactly before beginning the run.

Settings Check

Confirm rate, modcharts, and special notes before loading the chart.

Result Check

Review accuracy and shop status after the song ends.

Category Reminder

If the reward changes notes, hit effects, or the health bar instead of character motion, it belongs to another shop category.

Animation Progress Checklist and Credits

Use this checklist to track the documented animation routes without mixing them with other shop rewards.

Animation Unlock Checklist:

  • Set the rate to 1x or higher
  • Enable modcharts and special notes
  • Reach at least 70% accuracy
  • Clear one accepted target for the /v/-tan (Pack)
  • Clear wacky from “wacky” for 01

Documented Animator Credits

The listed animation credits are useful for identifying the correct entry and preserving the work behind each reward. The /v/-tan Pack includes multiple credit groupings for its Calm, Mic, and Rage animation sets. The source distinguishes between R15 and R6 work, with Kai credited across the listed sets and waxatak credited alongside Kai for the R6 versions.

AnimationAnimation set detailsCredits
/v/-tan (Pack)Calm R15, Mic R15, Rage R15Kai
/v/-tan (Pack)Calm R6, Mic R6, Rage R6waxatak and Kai
01Single documented entryDetroot and Glubbee

For the full shop context, consult the Project: Afternight Shop page on Funkipedia Mods Wiki. Use it as a reference for category names, unlock conditions, and credits, while checking the current in-game shop for changes after updates.

Q: How many Project Afternight animations are currently documented?

The current shop reference lists two entries: the /v/-tan (Pack) and 01. The page is marked unfinished and outdated, so the in-game shop may contain newer or changed entries.

Q: What is required to unlock the /v/-tan (Pack)?

Beat /v/idyagames, Sage, or Harmony from /v/-tan on any difficulty while meeting the shared conditions: 70% accuracy, a 1x or higher rate, enabled modcharts, and enabled special notes.

Q: How do you unlock 01?

Beat wacky from “wacky” on any difficulty. The same shared animation conditions apply: at least 70% accuracy, a 1x or higher rate, modcharts enabled, and special notes enabled.

Q: Do noteskins and notesplashes count as animations?

No. The shop reference treats them as separate categories. Animations change character motion, while noteskins change note visuals and notesplashes change hit effects.

Editor’s Note

Keep the reward name, target song, final accuracy, and enabled settings together when testing an unlock. That record makes outdated shop information easier to verify.